Drawing Basics And Video Game Art

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  • Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas, or a computer screen, the artist s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.

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Product Description

  • Author
    Chris Solarski  
    Binding
    paperback  
    Cat No.
    2685700  
    EAN
    978082309847752499  
    Genre
    Art & Design  
    ISBN
    9780823098477  
    Publisher
    Watson-Guptill  
    Type
    Books  
  • Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas, or a computer screen, the artist s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.

    Drawing Basics for Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills, light, value, colour, anatomy, concept development, as well as detailed instruction for using these methods to design complex characters, worlds and game-play experiences.

    Artwork by the likes of Michelangelo, Titian and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it s equally accessible for those interested to learn about gaming s future, and potential as an artistic medium.

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