For Coin & Blood is a classically-inspired fantasy roleplaying game, which takes the direction of playing the scum and villains you normally fight inmost fantasy campaigns!
Playing assassins, cult leaders, blackguards and more, For Coin & Blood is a different look at the other side of the coin of fantasy roleplaying games. Inspired by the writings of authors such as Kate Elliot, Joe Abercrombie, Sarah Monette, Glen Cook, Anna Smith Spark, Scott Lynch, and more, For Coin & Blood is dark fantasy roleplaying about antiheroes, thieves and assassins, rooted in the darkest recess of mankind’s depredations.
While most roleplaying games hide their murderers under the mantle of “hero” (I mean, what “hero” invades underground complexes in search of treasure and murders the denizens because their whole species is “evil?”), For Coin & Blood makes no pretenses about what it asks you to be. You’re the villains that other campaigns fight. You’re the cult leaders, assassins, fallen nobles, murderers, mercenaries, necromancers and thugs.
Some of the new things in the second edition:
Improved and clarified skill test resolution.
Revised attribute names and descriptions to fit the theme better.
Four new classes: The Diabolist: a cruel and dark demon summoner, the Executioner:a feared slayer of humanity, the Machivellian: a scheming noble and plotter, and the Witch Hunter: slayer of mages and magic users.
Improved rules for hirelings, property, and more.
Legacy XP, so you can build your next character as you play!
Poisons and firearms, as well as revised gear rules.
Rules for: artifacts, corruption points, smuggling, investigations, journeys and travels, mass battles, light, increased enemy lists (including specific demons to summon and their pacts they offer!)
A full-setting ripe for your adventures (with maps!)
Over 10 pages of art by Ger Curti (which comes to something like 5 half-pages, 4 new character illustrations, enemy art, 20 spot illustrations, and maps!), a new cover by Daniel Jimbert (the cover from the Spanish translation!), a new fiction piece from gaming author Mari Murdock and lots more!
Powered by a modified d20 system inspired by classic roleplaying games, there’s a lot that’s familiar about For Coin & Blood. How you roll dice, details about the classes, levels, and spells will all feel familiar, but we’ve made some changes (even more than the previous edition!)
First, damage is tied to class, then modified by weapons, for a smoother mechanic, but more gritty feel. Second, we’ve revised stat-generation with a “locked chain” method of attribute generation, added clearer skill rules (including how to improve skill dice) and revisited the enemies and monsters (and added a conversion section so you can convert other classic-era enemies from any of your game collection books that might fit!)