Marvel Champions is a Living Card Game (LCG) from Fantasy Flight. That means that it will continue to grow and expand roughly monthly with new content. The good news is that this content is not random booster packs but set cards, like hero expansion decks, new schemes and villains.
The game play is cooperative and based around hand management. Each hero has some cards that are specific to them and then you either use a prebuilt deck, or take cards from two other decks, a general deck with generic cards and one of four attribute decks. These are leadership, justice, aggression and protection. Helpfully the deck names are an accurate description of what the cards will do! Cards are super important as every card you play must be paid for by other cards.
It is fun to fit characters with their best themed deck, Captain America with a leadership build for example, but also fun to mix it up a little too, especially given the challenge of the villains. Villains come into play with their own decks, with a main scheme you must stop, minions, side schemes and more. Interestingly each hero can be in their heroic form or their alter ego and the villain reacts differently to each. Villains will directly attack heroes, but if the hero is in their alter ego form then the villain doesn’t know who they are and will therefore continue with their evil scheme.
The game is thematic and fun to play providing a good challenge for players and meaningful team-ups.
Dance off bro! This second campaign box for Marvel Champions brings heroes Groot and Rocket into the game along with five new villains including Ronan the Accuser and The Collector. Playable as a campaign or single encounters this expansion adds a lot more content!
You didn’t see this coming? Quicksilver speeds into Marvel Champions The Card Game. Bringing with him his own pre built deck usable out of the box, or you can mix the cards in with your other cards using the deck construction rules provided.
Player Count: 1-4
Time: 45-90 Minutes
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