The year is 1964. Bobby Bailey doesn’t realise he is about to fulfil his tragic destiny when he walks into a US Army recruitment office to join up.
Close-mouthed, damaged, innocent, trying to forget a past and looking for a future, it turns out that Bailey is the perfect candidate for a secret U.S. government experimental program, an unholy continuation of a genetics program that was discovered in Nazi Germany nearly 20 years earlier in the waning days of World War II.
When Bailey’s only ally and protector, Sergeant McFarland, intervenes, he sets off a chain of cascading events that spin out of everyone’s control. As the titular monsters of the title multiply, becoming real and metaphorical, literal and ironic, the story reaches its emotional and moral reckoning.
Monsters is the legendary project Barry Windsor-Smith has been working on for over 35 years. A 360-page tour de force of visual storytelling, Monsters’ narrative canvas is both vast and deep: part familial drama, part espionage thriller, part metaphysical journey, it is an intimate portrait of individuals struggling to reclaim their lives and an epic political odyssey across two generations of American history.
Trauma, fate, conscience, and redemption are just a few of the themes that intersect in the most ambitious graphic novel of Windsor-Smith’s career.
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