When a woman is reborn into an otome video game as the villainess, how can she play to win?
At the age of eight, Katarina, a girl of noble birth in another world, has an accident that unlocks her memories of playing an otome game that’s exactly like the life she’s living now.
There’s one problem: she realises that she’s playing the role of the villainess, and only bad endings await her! What will it take for her to ‘break the game’ and live a happy life?
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