The city is at a breaking point. Living space is running out. Those in power are forced to execute a desperate measure - introduce a poison to wipe out a huge part of the population.
This is no ordinary city, however. Overrun takes the reader into the heart of their own computer. Citizens are files. There are .xls business people, sexy spams and hip musician .mp4s. The space which is running out is memory - the poison a computer virus. Political intrigue and epic action scenes take place inside this lovingly crafted world as we follow a group of friends, forgotten computer game heroes, as they fight their way through the virus infection which is transforming their fellow citizens into memory sucking zombies.
Issue 1 of 4 Part 1: Cooper is a man with no memory arriving in a city on the eve of a crisis. Scared and with only a solitary clue on him, he has to escape the authorities in order to discover the secret he caries. Will the answer be what he expected?
Issue 2 of 4 Part 2: The virus is starting to sweep through the city, infecting everyone in its path. Our rag-tag group of heroes have only one chance, to make for the heart of the city, the CPU and pray they can find a way to stop it.
Issue 3 of 4. Part 3: The true nature of the infection reveals itself in this issue of betrayal. Our heroes have salvation in their sights only to find their way blocked by security forces. It’s going to take a moment of personal sacrifice to break the blockade and save the rest of the team, or is there another twist in the tail?
Issue 4 of 4. Part 4: End Game is in sight. With the virus at the gates of the CPU, our heroes seem to be out of time and out of luck. Their one hope lies in putting their faith in an inactive anti-virus. Will it be enough to stop the demonic Grimes? Or will they be wiped out forever?
- Cat. No.