Magical mayhem is afoot in another adventure set in the worlds of the nine-lived enchanter Chrestomanci.
When Cat Chant finds the egg in Gammer Pinhoe’s attic, he knows he has to have it. Marianne Pinhoe isn’t sure what Gammer will think about that, but she lets him take it anyway.
Within the safety of Chrestomanci Castle, the egg eventually hatches - and at the same time, chaos breaks out in the surrounding village. Can Cat and Marianne get to the root of the problem, and can Cat’s new charge help?
- Cat. No.